// .txt

beginzonescript;

variables;

short crime_tolerance = 2;
short last_abil;
short i;

body;

beginstate INIT_STATE;

	set_name(11,"Parl");
	set_level(11,18);
	set_name(12,"Kaz Warrior");
	set_name(13,"Kaz Warrior");
	set_name(14,"Kaz Warrior");
	set_level(12,16);
	set_level(13,16);
	set_level(14,16);

	add_range_to_group(11,14,1);

	add_range_to_group(15,20,2);
	set_aggression(1002,7);

	add_range_to_group(21,28,3);

	set_aggression(29,7);
	set_aggression(30,7);
	set_aggression(31,7);
	
	if (get_sdf(31,2) > 0) {
		make_zone_hostile();
		}

	add_range_to_group(34,39,4);
	add_range_to_group(40,45,5);
	add_range_to_group(46,49,6);
	add_char_to_group(33,6);

	set_name(33,"Frak Bonesplitter");
	set_boss_level(33,1);
	
	last_abil = get_current_tick();
	
	sf(31,7,0);
	//if ((gf(31,4) == 0) && (char_ok(32) == FALSE))
		//spawn_creature(24);
		
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	if ((zone_clear(ME) == FALSE) && (get_flag(31,4) > 0)) {
		print_str_color("Now that the tribe of alphas has been dispersed, this area",2);
		print_str_color("  will be safe to cross.",2);
		award_party_xp(100,20);
		clear_zone(ME);	
		}
		
	if ((get_crime_level() >= crime_tolerance) && (get_sdf(31,2) == 0)) {
		make_zone_hostile();
		set_flag(31,2,1);
		}

	 if (get_attitude(32) < 10) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(32,"Go.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(32,"Go away.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(32,"This our land.");
		}
	 if ((get_attitude(11) < 10) && (gf(31,5) == 0)) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(11,"Too many alphas.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(11,"Need to attack.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(11,"You are outsider.");
		}
	
	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
	if ((char_ok(32)) && (get_attitude(32) < 10))
		set_attitude(32,10);
		
	sf(31,7,1);
break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
